PROJECT F.I.S.H.

ABOUT THIS PROJECT
Project F.I.S.H. is the prototype for an upcoming rogue-like 2D game based on our real life world and marine life, featuring unique and fun environments and handdrawn characters. Players will battle their way through multiple levels of pure randomly generated chaos, which ensures the player never enounters the same level or the same situation twice.
Embark on a fun, challenging experience with powerful bosses, engaging level design and fun enemies and items, that will keep you glued to your screen.
Every Item and every drop of DNA you collect will change your journey, for better or for worse.
MY ROLE
For Project F.I.S.H. my Main role consisted of being Gameplay, Item and Enemy Designer, as well as Story- and Scriptwriter. which meant keeping in check that every Item and Enemy functioned well with each other as well as with the general feel of the gameplay. It also meant it was my responsibility that everything that was created for the game was created in accordance with the games lore, as well as fitting the general tone of the game.
My role also included being in charge of any writing the game encompasses as well as any story elements that are taking place. The Idea for the game came from Lorenz Holzknecht, but it was my responsibility to flesh out the world and characters.

COMBAT
The combat system is powered by custom scripts, enabling quick customization during development. This includes fundamental actions such as attacking and dodging, as well as any items that influence the combat systems flow and impact. Programming was close to entirely done by our Lead Programmer, Lukas Glasner.
STORY
The Story of our game is not as important as the gameplay, but still omnipresent. Every Enemy, every NPC, every Item you come across will have a little story to tell that binds it in the overarching narrative. The more things you discover, the more you also get to know about the games world and narrative. All information will be tracked in an updating Encyclopedia that the player can always access.
NPC and Enemies
The game will be filled with a plethora of enemies and a friendly trader-NPC to do battle and interact with, which are uniquely designed by our Artist, Lorenz Holzknecht. Every enemy will have unique behaviour and characteristics that let the player easily decipher between them. Players will meet a friendly trader in game, which is gonna be all too happy to get that valuable DNA-currency off of your hands and into his pockets. However, he does offer some fine and helpfull wares for that DNA and might be willing to chat for a while.

NOT POSSIBLE WITHOUT OUR TEAM
Project F.I.S.H. wouldn’t be possible without the talented individuals I collaborate with, whose invaluable insight and expertise are instrumental in bringing the game to life.
Special thanks to:
Lukas Glasner – Lead Programmer, Systems Designer, Gameplay Designer
Lorenz Holzknecht – Artist and Asset Creator, UI Designer
Yasar Yazir – Level Designer
Joshua Scherer – Project Organizer, Time Manager, Programmer
Concept Art by Lorenz Holzknecht
LINKS
Lukas Glasner – https://glasner.hsf-wb.de/
Lorenz Holzknecht – https://holzknecht.hsf-wb.de/
Yasar Yazir – https://yazir.hsf-wb.de/
Joshua Scherer – https://www.linkedin.com/in/joshuascherer1996/