PROJECT MEMORY

ABOUT THIS PROJECT
Project Memory is an upcoming soulslike game set in a dark and twisted fantasy world, featuring unique environments and characters rendered in nostalgic N64-style graphics. Players will battle their way through this eerie world with an enhanced combat system that allows for diverse and personalized approaches to each fight.
Embark on NPC Questlines, challenge powerful bosses blocking your path, and shape the destiny of the world with your choices.
Every action you take will have consequences.
Gif by Lukas Glasner
MY ROLE
For Project Memory my Main role consists of being Vision Keeper, which means keeping check that everything being made is in accordance with the games vision, as well as being the Games Narrative Designer and general Game Designer.
This includes being in charge of any writing the game encompasses as well as any story elements that are taking place and the games worldbuilding.

COMBAT
The combat system is powered by custom scripts, enabling quick customization during development. This includes fundamental actions such as attacking and dodging, as well as the game-changing parry system.
STORY
Our game aims to deliver an engaging, thought-provoking narrative that invites players to reflect on and interact with the game world. We stay true to the cryptic storytelling style of Soulslike games, offering a deep and immersive experience, all while respecting the graphical limitations of the N64 era.
NPCs
The game will be filled with a plethora of NPCs to interact with. Some may offer you their wares, other may offer you assistance in the battles to come. One thing is certain: If you choose to interact with them, you will have to make a grim choice…

NOT POSSIBLE WITHOUT OUR TEAM
Project Memory wouldn’t be possible without the talented individuals I collaborate with, whose invaluable insight and expertise are instrumental in bringing the game to life.
Special thanks to:
Lukas Glasner – Lead Programmer, Systems Designer, Gameplay Designer
Lorenz Holzknecht – 3D Artist and Texturing, Sound Designer, Concept Artist
Yasar Yazir – Level Designer
Concept Art by Lorenz Holzknecht
LINKS
Lukas Glasner – https://glasner.hsf-wb.de/
Lorenz Holzknecht – https://holzknecht.hsf-wb.de/
Yasar Yazir – https://yazir.hsf-wb.de/